Stop the Swarm (prototype)
Top down shoot em' up with base building
Developed with Unity 5 and C#

Idle drones in swarm pattern

Drones engaged in combat

A damaged swarm retreats

 

Modus Operandi (Student Project)
Original design and implementation of Kismet systems
Managed import and set up of assets and materials

 


Rhaki, the Yak Herder
Lowpoly model, rigged and skinned
Custom control shape systems for hands

 

Collision Recreation (Freelance)
Rigged and animated purchased vehicle assets
Object speed and placement based on provided collision reports

 

Trenches and Bridges
Generated man made trenches and recreated geo specific bridges
Imported and configured all models for simulation engines